This method registers an application object to receive notification of all connection start and stop events. To use this function, the application must create an object derived from the ECLStartNotify class. A pointer to that object is then passed to this registration function. Implementation Restriction: An application can register only one object for connection start or stop notification.

After a notify object has been registered with this function, it is called whenever a Z and I Emulator for Windows connection is started or stopped. The object receives notification for all connections whether they are started by the StartConnection function or explicitly by you. This event should not be confused with the start/stop Communication event, which is triggered when a connection connects or disconnects from a host system.

See ECLStartNotify Class for more information.