Usage Notes

Because ECLXfer is derived from ECLConnection, you can obtain all the information contained in an ECLConnection object. See ECLConnection Class for more information.

The ECLXfer object is created for the connection identified upon construction. You may create an ECLXfer object by passing either the connection ID (a single, alphabetic character from A-Z or a-z) or the connection handle, which is usually obtained from the ECLConnList object. There can be only one Z and I Emulator for Windows connection with a given name or handle open at a time.
Note: There is a pointer to the ECLXfer object in the ECLSession class. If you only want to manipulate the connection window, create an ECLXfer object on its own. If you want to do more, you may want to create an ECLSession object.